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NEW QUESTION 23
Given the code below:
01 function GameConsole (name) {
02 this.name = name;
03 }
04
05 GameConsole.prototype.load = function(gamename) {
06 console.log( ` $(this.name) is loading a game : $(gamename) ...`);
07 )
08 function Console 16 Bit (name) {
09 GameConsole.call(this, name) ;
10 }
11 Console16bit.prototype = Object.create ( GameConsole.prototype) ;
12 //insert code here
13 console.log( ` $(this.name) is loading a cartridge game : $(gamename) ...`);
14 }
15 const console16bit = new Console16bit(' SNEGeneziz ');
16 console16bit.load(' Super Nonic 3x Force ');
What should a developer insert at line 15 to output the following message using the
method ?
> SNEGeneziz is loading a cartridge game: Super Monic 3x Force . . .
- A. Console16bit.prototype.load(gamename) = function() {
- B. Console16bit.prototype.load(gamename) {
- C. Console16bit = Object.create(GameConsole.prototype).load = function
(gamename) { - D. Console16bit.prototype.load = function(gamename) {
Answer: D
NEW QUESTION 24
Refer to the code below:
What is display when the cod executes?
- A. ReferenceError: b is not defined
- B. Undefined
- C. A
- D. null
Answer: C
NEW QUESTION 25
A developer wants to use a try...catch statement to catch any error that countSheep () may throw and pass it to a handleError () function.
What is the correct implementation of the try...catch?
A)
B)
C)
D)
- A. Option
- B. Option
- C. Option
- D. Option
Answer: D
NEW QUESTION 26
......